Fossils are the remains and traces of ancient plant and animal lives that are more than 10,000 years old. They range in size from microscopic structures to dinosaur skeletons and complete bodies of enormous animals. Skeletons of extinct species of human are also considered fossils.
An environment favorable to the growth and later preservation of organisms is required for the occurrence of fossils. Two conditions are almost always present: The possession of hard parts, either internal or external, such as bones, teeth, scales, shells, and wood; these parts remain after the rest of the organism has decayed. Organisms that lack hard parts, such as worms and jelly fish have left a meager geologic record. Quick burial of the dead organism, so that protection is afforded against weathering, bacterial action, and scavengers.
Nature provides many situations in which the remains of animals and plants are protected against destruction. Of these, marine sediment is by far th
A. quick burial.
B. cold storage.
C. quick temperature change.
D. lack of water
There is nothing in this world constant but inconstancy.--SWIFT Project after project designs a set of algorithms and then plunges into construction of customer-deliverable software on a schedule that demands delivery of the first thing built. In most projects, the first system built is (1) usable. It may be too slow, too big,awkward to use, or all three. There is no (2) but to start again, smarting but smarter, and build a redesigned version in which these problems are solved. The discard and (3) maybe done in one lump, or it may be done piece-by-piece. But all large-system experience shows that it will be done. Where a new system concept or new technology is used, one has to build a system to throw away, for even the best planning is not so omniscient(全知的)as to get it right the first time. The management question, therefore, is not whether to build a pilot system and throw it away. You will do that. The only question is whether to plan in advance to build
A. alternative
B. need
C. possibility
D. solution
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