Passage 3
In the early 1920s Walter E. Disney began a cartoon company in Kansas City, Missouri, with fellow artist Ub Iwerks, but the company soon went bankrupt. Disney joined his brother Roy in Hollywood, California, in 1923 and established The Disney Brothers Studio (工作室). The studio produced a series of lovable short subjects called Alice in Cartoonland (1924-1927). In 1928 Walt Disney came up with the idea for Mickey Mouse, a good-natured, lovable mouse who often finds himself in difficult situations, Iwerks helped design the character, and Walt Disney Productions produced Plane Crazy (1928), a black-and-white silent film featuring the mouse.
Walt Disney achieved great commercial success when he added sound and dialogue to the Mickey Mouse film Steamboat Willie (1928). Disney introduced other popular characters in subsequent films of the 1930s and 1940s, including Minnie Mouse, Mickey's girlfriend; Goofy, an amiable dog; and the excitable
A. has brought a great deal of pleasure to people
B. has run down
C. has ceased
D. has experienced the road from the black-and-white silent film, the sound and dialogue film to the popular motion film.
Passage 3
In the early 1920s Walter E. Disney began a cartoon company in Kansas City, Missouri, with fellow artist Ub Iwerks, but the company soon went bankrupt. Disney joined his brother Roy in Hollywood, California, in 1923 and established The Disney Brothers Studio (工作室). The studio produced a series of lovable short subjects called Alice in Cartoonland (1924-1927). In 1928 Walt Disney came up with the idea for Mickey Mouse, a good-natured, lovable mouse who often finds himself in difficult situations, Iwerks helped design the character, and Walt Disney Productions produced Plane Crazy (1928), a black-and-white silent film featuring the mouse.
Walt Disney achieved great commercial success when he added sound and dialogue to the Mickey Mouse film Steamboat Willie (1928). Disney introduced other popular characters in subsequent films of the 1930s and 1940s, including Minnie Mouse, Mickey's girlfriend; Goofy, an amiable dog; and the excitable
A. died
B. declined.
C. ceased
D. departed
In the 1920s, the pioneers of artificial intelligence (AI) predicted that, by the end of this century, computers would be conversing with us at work and robots would be performing our housework. But as useful as computers are, they are nowhere close to achieving anything remotely resembling these early aspirations for humanlike behavior. Never mind something as complex as conversation: the most powerful computers struggle to reliably recognize the shape of an object, the most elementary of tasks for a ten-month-old kid.
A growing group of AI researchers think they know where the field went wrong. The problem, the scientists say, is that AI has been trying to separate the highest, most abstract levels of thought, like language and mathematics, and to duplicate them with logical, step-by-step programs. A new movement in AI, on the other hand, takes a closer look at the more roundabout way in which nature cam
A. are capable of reliably recognizing the shape of an object
B. are close to exhibiting humanlike behavior
C. are not very different in their performance from those of the 50’s
D. still cannot communicate with people in human language
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